About me
I'm an engineer who specializes in low-level programming and tools development. Otherwise, I work a day job at the pier, where I only sometimes hang out with my peers.
Projects
A Windows program written in C++ with minimal external libraries (Win32 API, Direct3D, stb_truetype, stb_image) to be made into a game engine.
Current features include:
- Window Creation
- Vector and 4x4 matrix math with SIMD support
- Font Rendering
- Input
- File I/O
- Debugging Facilities
- QOI Image Decoding
A single-header font rendering library
Current features include:
- Font Atlas Creation
- UTF-8, UTF-16, UTF-32 conversions