Pounded Earth

and Pundits

Antonio Martinez

Arias

About me

I'm an engineer who specializes in low-level programming and tools development. Otherwise, I work a day job at the pier, where I only sometimes hang out with my peers.

Projects

A Windows program written in C++ with minimal external libraries (Win32 API, Direct3D, stb_truetype, stb_image) to be made into a game engine.

Current features include:

  • Window Creation
  • Vector and 4x4 matrix math with SIMD support
  • Font Rendering
  • Input
  • File I/O
  • Debugging Facilities
  • QOI Image Decoding

A small cross-platform multithreading library (for Windows and macOS) written in C/C++ in the style of stb.

Current features include:

  • Atomic intrinsics
  • Thread creation
  • Ticket mutexes

A single-header font rendering library

Current features include:

  • Font Atlas Creation
  • UTF-8, UTF-16, UTF-32 conversions

Web Toys

Digging at Sand